Had some fun sculpting Nova Forrester from Star Blazers (Based on a concept by Phil Noto). Was a bit of an experiment trying this base mesh (courtesy of Salvatore Ditrani):
https://www.artstation.com/artwork/zABRd2
All sculpted in Zbrush. Textures are just done through coloured materials in Maya and rendered in Redshift. The final hero image was rendered using Arnold - (Just learning). Enjoy!