A personal project based on one of my favourite arcade games back in the day. Continuing to learn Unreal, and working on faster/better workflows for creating gaming style props/assets (Maya and Substance Designer/Painter). All put together in a motion graphics clip (AE), and then (somewhat over the top) I started a Haggar speed sculpt using Zbrush, and ended up pushing him to make the end credits sequence a little more fun (...that part done in Maya/Redshift). I'll break down some of this stuff in another post if people are interested... Enjoy!
More of my stuff on Instagram: @mobotato
Music: 'Hit it Like Haggar - Suites I and II (Instrumental)' - by FGB
UE4 - Final Fight - Redux...